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  Questions

  1. How are players tracked? Or, why is my name listed more than once?
  2. How is the "points" rating calculated?
  3. What are all the weapon points modifiers?
  4. How can I set my real name, e-mail address, and homepage?
  5. My rank is embarrassing. How can I opt out?
  Answers

1. How are players tracked? Or, why is my name listed more than once?



Players are tracked by Unique ID. Your Unique ID is the last two sections of your Steam ID (X:XXXX).

A player may have more than one name. On the Player Rankings pages, players are shown with the most recent name they used in the game. If you click on a player's name, the Player Details page will show you a list of all other names that this player uses, if any, under the Aliases section (if the player has not used any other names, the Aliases section will not be displayed).

Your name may be listed more than once if somebody else (with a different Unique ID) uses the same name.

You can use the Search function to find a player by name or Unique ID.

2. How is the "points" rating calculated?



A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.

When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.

Specifically, the equations are:

 Killer Points = Killer Points + (Victim Points / Killer Points)
				 × Weapon Modifier × 5

 Victim Points = Victim Points - (Victim Points / Killer Points)
				 × Weapon Modifier × 5


Plus, the following point bonuses are available for completing objectives in some games:

Game Player Action PlyrPlyr Action Team Action World Action Action sort-descending.gif Player Reward Team Reward
Team Fortress Classic Yes No No No Upgraded Sentry to Lvl 3 +1
Team Fortress Classic Yes No No No Upgraded Sentry to Lvl 2 +1
Team Fortress Classic Yes No No No Unstoppable (11 kills) +10
Team Fortress Classic Yes No No No Ultra Kill (8 kills) +7
Team Fortress Classic Yes No No No Triple Kill (3 kills) +2
Team Fortress Classic Yes No No No Teleporter Exit Dismantled -2
Team Fortress Classic No Yes No No Teleporter Exit Destroyed +1
Team Fortress Classic Yes No No No Teleporter Exit Build +2
Team Fortress Classic Yes No No No Teleporter Entrance Dismantled -2
Team Fortress Classic No Yes No No Teleporter Entrance Destroyed +1
Team Fortress Classic Yes No No No Teleporter Entrance Build +2
Team Fortress Classic Yes No No No Rampage (5 kills) +4
Team Fortress Classic Yes No No No Ownage (7 kills) +6
Team Fortress Classic Yes No No No Monster Kill (10 kills) +9
Team Fortress Classic Yes No No No Mega Kill (6 kills) +5
Team Fortress Classic Yes No No No Killing Spree (9 kills) +8
Team Fortress Classic No Yes No No Infected Enemy +2
Team Fortress Classic Yes No No No Infected A Teammate -25
Team Fortress Classic Yes No No No Healed A Teammate +1
Team Fortress Classic Yes No No No Headshot Kill +1
Team Fortress Classic No Yes No No Hallucination +1
Team Fortress Classic Yes No No No God Like (12+ kills) +11
Team Fortress Classic Yes No No No Double Kill (2 kills) +1
Team Fortress Classic Yes No No No Domination (4 kills) +3
Team Fortress Classic Yes No No No Dispenser Destroyed +5
Team Fortress Classic No Yes No No Dismantled Sentry Gun +3
Team Fortress Classic No Yes No No Dismantled Dispenser -2
Team Fortress Classic Yes No No No Discovered a Spy +2
Team Fortress Classic No Yes No No Destroyed Sentry Gun +3
Team Fortress Classic Yes No No No Cured Infection +2
Team Fortress Classic No Yes No No Concussion +1
Team Fortress Classic Yes No No No Captured Red Flag +7
Team Fortress Classic Yes No No No Captured Point 3 +2
Team Fortress Classic Yes No No No Captured Point 2 +2
Team Fortress Classic Yes No No No Captured Point 1 +2
Team Fortress Classic Yes No No No Captured Blue Flag +7
Team Fortress Classic Yes No No No Built Sentry +2
Team Fortress Classic Yes No No No Built Dispenser +2
Team Fortress Classic Yes No No No (rock2) Blow Red Yard +2
Team Fortress Classic Yes No No No (rock2) Blow Red Cave +2
Team Fortress Classic Yes No No No (rock2) Blow Blue Yard +2
Team Fortress Classic Yes No No No (rock2) Blow Blue Cave +2




Note: The player who triggers an action may receive both the player reward and the team reward.

3. What are all the weapon points modifiers?



Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.

Game Weapon Name Points Modifier sort-descending.gif
Team Fortress Classic spanner Spanner 2.00
Team Fortress Classic caltrop Caltrops 2.00
Team Fortress Classic building_dispenser Dispenser 2.00
Team Fortress Classic gasgrenade Gas Grenade 1.90
Team Fortress Classic railgun Rail Gun 1.85
Team Fortress Classic medikit Medikit 1.85
Team Fortress Classic detpack Detpack 1.80
Team Fortress Classic axe Crowbar 1.80
Team Fortress Classic napalmgrenade Napalm Grenade 1.70
Team Fortress Classic nails Nail Gun 1.70
Team Fortress Classic nailgrenade Nail Grenade 1.70
Team Fortress Classic supernails Super Nail Gun 1.65
Team Fortress Classic shotgun Shotgun 1.60
Team Fortress Classic flames Flame Thrower 1.60
Team Fortress Classic infection Infection 1.50
Team Fortress Classic pipebomb Pipebomb 1.35
Team Fortress Classic gl_grenade Grenade Launcher 1.35
Team Fortress Classic mirvgrenade MIRV Grenade 1.25
Team Fortress Classic empgrenade EMP Grenade 1.25
Team Fortress Classic autorifle Sniper Rifle (Auto Mode) 1.20
Team Fortress Classic supershotgun Super Shotgun 1.15
Team Fortress Classic normalgrenade Normal Grenade 1.10
Team Fortress Classic sniperrifle Sniper Rifle 1.00
Team Fortress Classic sentrygun Sentry Gun 1.00
Team Fortress Classic rocket Rocket Launcher 1.00
Team Fortress Classic ac Autocannon 1.00
Team Fortress Classic timer Infection Timer 0.00




4. How can I set my real name, e-mail address, and homepage?



Player profile options can be configured by saying the appropriate HLX_SET command while you are playing on a participating game server. To say commands, push your chat key and type the command text.

Syntax: say /hlx_set option value.

Acceptable "options" are:
  • realname
    Sets your Real Name as shown in your profile.
    Example:   /hlx_set realname Joe Bloggs

  • email
    Sets your E-mail Address as shown in your profile.
    Example:   /hlx_set email [email protected]

  • homepage
    Sets your Home Page as shown in your profile.
    Example:   /hlx_set homepage http://www.joebloggs.com/

Note: These are not standard Half-Life console commands. If you type them in the console, Half-Life will give you an error.

For a full list of supported ingame commands, type the word help into ingame chat.

5. My rank is embarrassing. How can I opt out?



Say /hlx_hideranking while playing on a participating game server. This will toggle you between being visible on the Player Rankings and being invisible.

Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.



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