Questions
Players are tracked by Unique ID. Your Unique ID is the last two sections of your Steam ID (X:XXXX).
A player may have more than one name. On the Player Rankings pages, players are shown with the most recent name they used in the game. If you click on a player's name, the Player Details page will show you a list of all other names that this player uses, if any, under the Aliases section (if the player has not used any other names, the Aliases section will not be displayed).
Your name may be listed more than once if somebody else (with a different Unique ID) uses the same name.
You can use the Search function to find a player by name or Unique ID.
A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Plus, the following point bonuses are available for completing objectives in some games:
Note: The player who triggers an action may receive both the player reward and the team reward.
Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.
Player profile options can be configured by saying the appropriate HLX_SET command while you are playing on a participating game server. To say commands, push your chat key and type the command text.
Syntax: say /hlx_set option value.
Acceptable "options" are:
For a full list of supported ingame commands, type the word help into ingame chat.
Say /hlx_hideranking while playing on a participating game server. This will toggle you between being visible on the Player Rankings and being invisible.
Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.
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How are players tracked? Or, why is my name listed more than once?
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How is the "points" rating calculated?
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What are all the weapon points modifiers?
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How can I set my real name, e-mail address, and homepage?
- My rank is embarrassing. How can I opt out?
1. How are players tracked? Or, why is my name listed more than once?
Players are tracked by Unique ID. Your Unique ID is the last two sections of your Steam ID (X:XXXX).
A player may have more than one name. On the Player Rankings pages, players are shown with the most recent name they used in the game. If you click on a player's name, the Player Details page will show you a list of all other names that this player uses, if any, under the Aliases section (if the player has not used any other names, the Aliases section will not be displayed).
Your name may be listed more than once if somebody else (with a different Unique ID) uses the same name.
You can use the Search function to find a player by name or Unique ID.
2. How is the "points" rating calculated?
A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.
When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.
Specifically, the equations are:
Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5 Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5
Plus, the following point bonuses are available for completing objectives in some games:
Game | Player Action | PlyrPlyr Action | Team Action | World Action | Action | Player Reward | Team Reward |
Team Fortress Classic | Yes | No | No | No | (rock2) Blow Blue Cave | +2 | |
Team Fortress Classic | Yes | No | No | No | (rock2) Blow Blue Yard | +2 | |
Team Fortress Classic | Yes | No | No | No | (rock2) Blow Red Cave | +2 | |
Team Fortress Classic | Yes | No | No | No | (rock2) Blow Red Yard | +2 | |
Team Fortress Classic | Yes | No | No | No | Built Dispenser | +2 | |
Team Fortress Classic | Yes | No | No | No | Built Sentry | +2 | |
Team Fortress Classic | Yes | No | No | No | Captured Blue Flag | +7 | |
Team Fortress Classic | Yes | No | No | No | Captured Point 1 | +2 | |
Team Fortress Classic | Yes | No | No | No | Captured Point 2 | +2 | |
Team Fortress Classic | Yes | No | No | No | Captured Point 3 | +2 | |
Team Fortress Classic | Yes | No | No | No | Captured Red Flag | +7 | |
Team Fortress Classic | No | Yes | No | No | Concussion | +1 | |
Team Fortress Classic | Yes | No | No | No | Cured Infection | +2 | |
Team Fortress Classic | No | Yes | No | No | Destroyed Sentry Gun | +3 | |
Team Fortress Classic | Yes | No | No | No | Discovered a Spy | +2 | |
Team Fortress Classic | No | Yes | No | No | Dismantled Dispenser | -2 | |
Team Fortress Classic | No | Yes | No | No | Dismantled Sentry Gun | +3 | |
Team Fortress Classic | Yes | No | No | No | Dispenser Destroyed | +5 | |
Team Fortress Classic | Yes | No | No | No | Domination (4 kills) | +3 | |
Team Fortress Classic | Yes | No | No | No | Double Kill (2 kills) | +1 | |
Team Fortress Classic | Yes | No | No | No | God Like (12+ kills) | +11 | |
Team Fortress Classic | No | Yes | No | No | Hallucination | +1 | |
Team Fortress Classic | Yes | No | No | No | Headshot Kill | +1 | |
Team Fortress Classic | Yes | No | No | No | Healed A Teammate | +1 | |
Team Fortress Classic | Yes | No | No | No | Infected A Teammate | -25 | |
Team Fortress Classic | No | Yes | No | No | Infected Enemy | +2 | |
Team Fortress Classic | Yes | No | No | No | Killing Spree (9 kills) | +8 | |
Team Fortress Classic | Yes | No | No | No | Mega Kill (6 kills) | +5 | |
Team Fortress Classic | Yes | No | No | No | Monster Kill (10 kills) | +9 | |
Team Fortress Classic | Yes | No | No | No | Ownage (7 kills) | +6 | |
Team Fortress Classic | Yes | No | No | No | Rampage (5 kills) | +4 | |
Team Fortress Classic | Yes | No | No | No | Teleporter Entrance Build | +2 | |
Team Fortress Classic | No | Yes | No | No | Teleporter Entrance Destroyed | +1 | |
Team Fortress Classic | Yes | No | No | No | Teleporter Entrance Dismantled | -2 | |
Team Fortress Classic | Yes | No | No | No | Teleporter Exit Build | +2 | |
Team Fortress Classic | No | Yes | No | No | Teleporter Exit Destroyed | +1 | |
Team Fortress Classic | Yes | No | No | No | Teleporter Exit Dismantled | -2 | |
Team Fortress Classic | Yes | No | No | No | Triple Kill (3 kills) | +2 | |
Team Fortress Classic | Yes | No | No | No | Ultra Kill (8 kills) | +7 | |
Team Fortress Classic | Yes | No | No | No | Unstoppable (11 kills) | +10 | |
Team Fortress Classic | Yes | No | No | No | Upgraded Sentry to Lvl 2 | +1 | |
Team Fortress Classic | Yes | No | No | No | Upgraded Sentry to Lvl 3 | +1 |
Note: The player who triggers an action may receive both the player reward and the team reward.
3. What are all the weapon points modifiers?
Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.
Game | Weapon | Name | Points Modifier |
Team Fortress Classic | ac | Autocannon | 1.00 |
Team Fortress Classic | caltrop | Caltrops | 2.00 |
Team Fortress Classic | axe | Crowbar | 1.80 |
Team Fortress Classic | detpack | Detpack | 1.80 |
Team Fortress Classic | building_dispenser | Dispenser | 2.00 |
Team Fortress Classic | empgrenade | EMP Grenade | 1.25 |
Team Fortress Classic | flames | Flame Thrower | 1.60 |
Team Fortress Classic | gasgrenade | Gas Grenade | 1.90 |
Team Fortress Classic | gl_grenade | Grenade Launcher | 1.35 |
Team Fortress Classic | infection | Infection | 1.50 |
Team Fortress Classic | timer | Infection Timer | 0.00 |
Team Fortress Classic | medikit | Medikit | 1.85 |
Team Fortress Classic | mirvgrenade | MIRV Grenade | 1.25 |
Team Fortress Classic | nailgrenade | Nail Grenade | 1.70 |
Team Fortress Classic | nails | Nail Gun | 1.70 |
Team Fortress Classic | napalmgrenade | Napalm Grenade | 1.70 |
Team Fortress Classic | normalgrenade | Normal Grenade | 1.10 |
Team Fortress Classic | pipebomb | Pipebomb | 1.35 |
Team Fortress Classic | railgun | Rail Gun | 1.85 |
Team Fortress Classic | rocket | Rocket Launcher | 1.00 |
Team Fortress Classic | sentrygun | Sentry Gun | 1.00 |
Team Fortress Classic | shotgun | Shotgun | 1.60 |
Team Fortress Classic | sniperrifle | Sniper Rifle | 1.00 |
Team Fortress Classic | autorifle | Sniper Rifle (Auto Mode) | 1.20 |
Team Fortress Classic | spanner | Spanner | 2.00 |
Team Fortress Classic | supernails | Super Nail Gun | 1.65 |
Team Fortress Classic | supershotgun | Super Shotgun | 1.15 |
4. How can I set my real name, e-mail address, and homepage?
Player profile options can be configured by saying the appropriate HLX_SET command while you are playing on a participating game server. To say commands, push your chat key and type the command text.
Syntax: say /hlx_set option value.
Acceptable "options" are:
- realname
Sets your Real Name as shown in your profile.
Example: /hlx_set realname Joe Bloggs
- email
Sets your E-mail Address as shown in your profile.
Example: /hlx_set email [email protected]
- homepage
Sets your Home Page as shown in your profile.
Example: /hlx_set homepage http://www.joebloggs.com/
For a full list of supported ingame commands, type the word help into ingame chat.
5. My rank is embarrassing. How can I opt out?
Say /hlx_hideranking while playing on a participating game server. This will toggle you between being visible on the Player Rankings and being invisible.
Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.
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Generated in real-time by HLstatsX Community Edition 1.11.3
All images are copyrighted by their respective owners.
[Admin]